There's a surprising amount of depth here, especially if you're a fan of light micromanagement: Do you carry one Nano of each type, or stick with your favorite abilities? Should you equip Nanos with health and speed bonuses that benefit a group, or stick to abilities that will buff your own character? And while you're at it, should you equip your Nanos with active abilities that will drain their stamina bar but stop enemies in their tracks, or passive abilities that will allow them to last longer in combat, but have less tangible benefits? While you'll technically be able to mix and match as often as you'd like, all of that indecisiveness will start to cost quite a bit. The stamina bar depletes faster if you're using active abilities. Nanos are also limited by stamina - once you activate them, their stamina bar will deplete, until they must be deactivated to rest. Your character will automatically assume the characteristics of whatever Nano is currently activated, and deactivating your Nano will prevent you from doing less damage if you've brought the wrong types along. Type-A Nanos will provide damage bonuses to Type-B Enemies, Type B will trump Type C, and Type C trumps Type A. In addition to their abilities, Nanos (and enemies) come in three different flavors: Adaptium, Blastons and Cosmix. You can equip up to three Nanos at a time, but must pay yet another fee in order to swap between them. Once you've chosen an ability for your Nano, you'll be unable to swap it out for another without visiting a Nano Station and paying a fee in items and Fusion Matter. Each Nano has three distinct abilities, which will provide your character or group with bonuses or fight alongside you. They're collectible mini-avatars of popular Cartoon Network characters, and will assist you in battle. Once you've collected enough, a quest-giver will inform you that you're ready to retrieve your next Nano by defeating a Fusion - an evil slime-clone of a Cartoon Network character.
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Destroying enemies and completing quests will earn you Fusion Matter. While there are character levels, there are no experience points, at least in the traditional sense. There are no classes, but players will have the option of choosing a Guide, who will reward them with distinct items and equipment. FusionFall follows the standard MMO quest-and-rewards system, with missions typically consisting of destroying a certain number of enemy slime critters or robots, or fetching objects and returning them to quest-givers.